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Rezo Davydov
Rezo Davydov

TimeSplitters Future Perfect !LINK!



TimeSplitters: Future Perfect is a first-person shooter in which players battle their way through thirteen story missions spread across six time periods, either alone or cooperatively. The protagonist's arsenal varies depending on the time period he travels to: for example, traveling to 1924 will allow Cortez to wield World War I weapons; a Soviet setting in the 1960's contains various local firearms of that time period; stages that take place in the future feature corresponding futuristic weaponry, etc. In addition to fast-paced shooting gameplay there are also some stealth and vehicle-driving segments.




TimeSplitters Future Perfect



The coolest part about the story mode is that Cortez, who initially seems like a very Riddick-like action hero, is really a very likable character. And you'll be seeing a lot of him, too, because thanks to the constant mishaps involved in time travel, you'll always be running into yourself. Each time period has you working together--with yourself--in some way. Sometimes it's a simple cutscene where your future self will pass you a key and then run off. Other times, you'll be providing cover fire for your past self to make sure that your past self eventually gets to become your...future self. The interactions between different versions of Cortez are inventive and often very funny, too. You'll always be looking forward to the next wormhole. It's a shame that the game's conclusion doesn't play off this absurd level of paradoxes a little better, but the stuff you encounter along the way is cool enough to make up for that. You can also play the story mode with a second player, which makes for some solid co-op.


The game also has a lot of other single-player features. The arcade mode has a league option, where you'll go up against bots in a variety of matches in an effort to earn trophies. The challenge mode also has some unique things you can do alone, like engage in robot cat racing, throw bricks through windows, and more. Some of these activities are fun, but most of them are a little shallow. Regardless, all of this single-player trophy-gathering ties back into the multiplayer, as you'll constantly be unlocking new characters and options for the game's thick list of multifriend fun. There are 150 characters in all, each ranked in four different categories, like speed and stamina, but you can turn those stats off if you're looking for a perfectly level playing field.


Cortez has found Khallos' train but back at base Anya is trying to find out where the Brotherhood of Ultra Science is based at in the future. Meanwhile, there are other issues to attend to! Khallos is threatening to start World War 3 by launching a nuclear missile from his train. Harry Tipper needs help to save the world (and save his girl!)


When not writing about video games, Jason Wojnar is singing and writing songs. He is also fluent in Ukrainian and received his higher education in vocal performance in Kyiv. He is exceptionally talented at Tony Hawk's Pro Skater and perfectly adequate at just about everything else.


Anyone fascinated by the idea of time travel will be intrigued by TIMESPLITTERS: FUTURE PERFECT. Taking the role of the Vin Diesel-like character called Cortez, players travel forward and backward in time, searching for time crystals. The storyline is simple: Find the time crystals and save the world, or else the TimeSplitters, monstrous beasts from the future, will destroy humanity.


His story takes you all over, from the barren wastelands of the far future to the Terminator-esque robot/human warzones of the near future, touching on a lot of familiar FPS themes - underground lairs in the 60s, castle-topped islands, nuclear missile toting trains, underground science labs, skyscrapers, haunted houses, abandoned mines and of course evil cultish utopian societies hidden in the bowels of the earth. The design of these missions remains profoundly linear, despite allusions to the contrary, often relying on some strain of "find X or perform action Y to open door Z", and the intelligence and tactics displayed by your adversaries are depressingly prosaic, with most enemies electing to fire a couple of rounds, roll to one side and fire a couple more; rarely developing beyond that. Only the TimeSplitters themselves, with their bouncing projectiles and ability to adopt a Predator-style visual cloak, pose much sustained threat and their involvement is fleeting.


If there's an easy example of the game's putting fun first then it's the recurring interactions Cortez has with future and past versions of himself. The worry of paradoxical overlap is mentioned and joked about more than respected, and no one seems to bat an eyelid as Cortez regularly reunites with his past self to solve a problem at a key point, perhaps using his current tools to pop zombies in the head while his future self uses ghost goggles and a ghost gun to take down, er, ghosts in the same corridors, after which the one chap shows the other where to find the spirit-smashing equipment and a wormhole to tumble through. Not so much being in two places at the same time as representing two times in the same place.


In the end, while story mode demonstrates a more focused narrative approach than previous TimeSplitters games, amusingly it's yet another divisive and subjective issue. Its cheesiness, linearity, stumbling AI and fairly gentle challenge on Normal mode conspire to form a well made, comfortable and frequently entertaining adventure, but it's also precisely those things that will turn a lot of people off. Actual gameplay innovation is so thin on the ground that you're struggling to scrape it out from the cracks between the cobblestones - just about the only new element other than co-oping with your future self is the addition of time grenades, which slow down time for enemies caught in the blast, meaning that they tumble through the air in slow motion as you pump even more lead, plasma or who-knows-what into their shattered bodies. And even those only crop up in one level. Otherwise it's whatever it already knows plus whatever it can borrow. It's rarely incongruous for it - the realistic physics may only apply to boxes and things like that (not very many things other than that, actually), but they and the gravity gun do at least fit, and the inclusion of on-rails, turret-firing, stealth and other ideas falls into line in similarly acceptable fashion.


Its technical credentials are creditable. Visually Future Perfect clearly hasn't seen the perfect future put forth by recent PC shooters, most notably Half-Life 2, slotting in somewhere just beyond its predecessor instead; using the same stylised and seamlessly animated models which you'll either love or hate, and toying with its mixture of playgrounds that improve in terms of design if not textural quality. But while it's rarely jaw dropping, it's rarely boring either - and what it lacks in detail it makes up for in definition. It's easy on the eyes and looks and feels very comfortable on its target formats, even if there's clearly a bit of headroom on the Xbox.


Being comfortably in control and comfortably able to pinpoint your wacky-skinned human opposition is aided by decent directional surround sound, and taking to the online arenas on Xbox proved largely incident-free. Latency is well within the bounds of what's expected in multiplayer FPS games, and the 16-player capacity (only eight on PS2, mind) is perfectly suited to the level design - which draws upon a host of new arenas, including a labyrinthine but compelling cave-side temple complex, and mixes them in with a few returning favourites like the old restaurant firefight.


Taken in isolation, TimeSplitters Future Perfect is one of the best online console FPS games and suffers none of the teething problems of Burnout 3, EA's first truly significant mass-market multiplayer title, of late last year. If you're a child of the branching, non-linear environments, enemies who can recite pi to four hundred digits and direct light operas whilst computing how to avoid your gunfire and emotive adventuring, your perfect future is perhaps found somewhere else, but for those seeking a new virtual playground this is the healthiest offering this side of Halo 2. Some method of finding your way to similarly skilled battlegrounds would be welcome, and we're still waiting for a game that gives us a full co-operative stab at a first-person shooter's main adventure over the Internet - especially in this case, where the jokes and mishaps are doubly entertaining enjoyed as a duo - but this is still comfortably the best place to go if you're a man of monkeys, mapmaking and multiplayer mayhem. Mmm-mmm.


For those of us with CAT5 cables running between floorboards, however, EA and Free Radical's significant investment in online (it may not necessarily be the future, but it's a bit like a futures market) elevates it to a level of importance we didn't really expect. It's so rich with options that it can seem overwhelming, and although there's clear fodder there's also consistency and thoughtfulness in a lot of areas. The point is that both Tom and Brambles were satisfied with their respective hauls, Tom perhaps slightly more than Brambles. But put together, they represent a package that's rooted in the past but worth playing well into the future.


In TimeSplitters: Future Perfect, humanity is on the brink of destruction. Cortez, the tough-as-nails hero from previous installments, finds himself in a race against time to trace the origin of the TimeSplitters. With the help of some familiar faces Cortez must chase a mystery foe across different time periods such as the1920s, 1960s, 1990s, and the near and distant future. The ability to travel back will sometimes cause paradoxes resulting in gamers meeting and assisting past and future versions of themselves. Players will also have the ability to correct the mistakes made in the past, or team up with past and future versions of themselves in important battles. Single-player co-op and 16-player Deathmatch are also included. 041b061a72


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